A learning activity that students play. Mangahigh has two types of challenges, Prodigi and games.
A learning challenge that is used as a constructivist approach to learning and for formative assessment of learning.
An arcade-style learning game that aligns with learning objectives. Learn More
Students earn medals to show how well they understand the learning objective. Learn More
Gold - Far Above Standard
Sliver - Above Standard
Bronze - At Standard
The application of game elements to motivate and engage students. Mangahigh is designed on a gamified platform that includes medals, points, school trophies, leaderboards, and achievement badges. Learn More
Game Based Learning (GBL)
The application of game elements to teach a certain skill or to meet a learning objective. The game is the the learning tool and progress depends on performance. Mangahigh's GBL gives students a risk-free environment with quick restarts that encourage students to try again. Students play challenges that adapt to their understanding, providing differentiated instruction for the whole class simultaneously. Learn More
Leaderboards show the top 10 schools in your area and at your school. Learn More
An element of gamification in Mangahigh. Schools challenge a defender to try to capture their trophy. Learn More