Glossary
Term | Definition |
Challenge | A learning activity that students play. Mangahigh has two types of challenges, Prodigi and games. |
Prodigi Challenge | A learning challenge that is used as a constructivist approach to learning and for formative assessment of learning. Each challenge:
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Game Challenge | An arcade-style learning game that aligns with learning objectives. Learn More |
Medal Score | Students earn medals to show how well they understand the learning objective. Learn More Gold - Far Above Standard Silver - Above Standard Bronze - At Standard |
Gamification | The application of game elements to motivate and engage students. Mangahigh is designed on a gamified platform that includes medals, points, school trophies, leaderboards, and achievement badges. Learn More |
Game Based Learning (GBL) | The application of game elements to teach a certain skill or to meet a learning objective. The game is the the learning tool and progress depends on performance. Mangahigh's GBL gives students a risk-free environment with quick restarts that encourage students to try again. Students play challenges that adapt to their understanding, providing differentiated instruction for the whole class simultaneously. Learn More |
Leaderboard | Leaderboards show the top 10 schools in your area and at your school. Learn More |
Fai To | An element of gamification in Mangahigh. Schools challenge a defender to try to capture their trophy. Learn More |