The Research Behind Mangahigh

In 2008, the founders of Mangahigh saw a huge growth in casual online gaming and wanted to harness its power to motivate and engage students. By applying the methodology of gaming to learning Mangahigh created a programme that students now learn through while actively participating in a game like environment

  1. Mangahigh's designers regularly visit classrooms to observe student and teacher behaviour to continue to enhance and adapt the platform to the needs of the users
  2. Mangahigh regularly organises teacher focus groups to learn more about the issues teachers are trying to resolve with digital resources
  3. Mangahigh conducts long term trials and case studies with schools and districts to understand the impact on learning that can be achieved through the use of Mangahigh

How Did We Do?