The Research Behind Mangahigh
In 2008, the founders of Mangahigh saw a huge growth in casual online gaming and wanted to harness its power to motivate and engage students. By applying the methodology of gaming to learning Mangahigh created a programme that students now learn through while actively participating in a game like environment
- Mangahigh's designers regularly visit classrooms to observe student and teacher behaviour to continue to enhance and adapt the platform to the needs of the users
- Mangahigh regularly organises teacher focus groups to learn more about the issues teachers are trying to resolve with digital resources
- Mangahigh conducts long term trials and case studies with schools and districts to understand the impact on learning that can be achieved through the use of Mangahigh